Archive for August, 2007

Bosconian – Star Destroyer mp3

Saturday, August 11th, 2007

Bosconian – Star Destroyer mp3

by dr. Quicksand  

Bosconian – Star Destroyer (c) 11/1981 Namco.

A space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player’s ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.

– TECHNICAL –

Upright cabinet dimensions : 68” (173cm) High x 25” (64cm) Wide x 28” (71cm) Deep.
Mini-Myte cabinet dimensions : 60” (152cm) High x 20” (50cm) Wide x 24” (60cm) Deep.
Cocktail table dimensions : 29” (73cm) High x 32” (80cm) Wide x 22” (55cm) Deep.

Main CPU : Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 32

Players : 2
Control : 8-way joystick
Buttons : 1
= > [1] Fire

– TRIVIA –

Bosconian was famous for being the first game to have a continue feature. When the game was released, Midway gave out strategy booklets to the game from a display attached to the machine.

There are five versions of this arcade game that were made. Namco made three and Midway made two of them (US manufacture and distribution (02/1982)). They are all the same except the new Namco version (see ‘Updates’ section for more information).

Ken McLeod holds the official record for this game with 2, 913, 150 points on February 24, 1983.

– UPDATES –

In the NEW Namco version, the Enemy Base setup is different. Both versions have the same Enemy Base setups, but they are in different order as the rounds go up. This is also true regarding where your fighter starts at. For example, the setup for Round 4 on the other versions is the same as the setup for Round 6 on the new Namco.

– SCORING –

Asteroid : 10 points
Cosmo Mine : 20 points
I-Type Missile (Looks like fighter) : 50 points
P-Type Missile (Looks like boomerang) : 60 points
E-Type Missile (Looks like Enemy Base Missile) : 70 points
Spy Ship (announced by synthesized voice stating ‘Spy Ship Sighted’) : 200 or 400 points
Enemy Station Cannon : 200 points
Enemy Station : 1500 points
Enemy Formation : 500, 1000 or 1500 points depending on missile type
Control Fighter in Formation (The off-colored fighter) : 100, 120 or 140 points (twice the normal missile value)

Bonus for no-miss clear (completing a round without dying) – this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1000 points.

– TIPS AND TRICKS –

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). ‘(c) 1981 NAMCO LTD.’ will be added at the bottom of the screen.

* The action starts immediately as soon as you start your game. Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn’t show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen.

* Be aware that the enemy missiles are faster then your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship.

* At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one’s enemy in this game. Just because they are lined up in a row doesn’t mean that the missile bays are facing the same direction.

* By that same token, your ship fires lasers from both the front and back. This means if anything is trying to ‘sneak’ up on you, they won’t stand a chance.

* Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn’t return until the next round.

* The Enemy Stations can be destroyed two ways :
1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship.
2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship.

* Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target.

* The warning conditions tell you how safe it is for the moment :
1) GREEN means no enemies within view.
2) YELLOW means enemies present.
3) RED means that you have taken too long and the enemy is now moving twice as fast to ram you.
4) You will also hear synthesized voice prompts stating either ‘Alert, Alert’ or ‘Condition Red’ regarding these conditions.

* At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations :
1) Enemy formations always appear as a control missile with four missiles.
2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation.
3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile.
4) A synthesized voice stating ‘Battle Stations’ will announce when a formation is present.

* As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes.

* Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker then you do plus you will probably be able to take them out more effectively.

* Just as in “Time Pilot”, there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score.

– SERIES –

1. Bosconian – Star Destroyer (1981)
2. Blast Off (1989)

– STAFF –

Designed and programmed by : Akira Takundai, Hurashi Nagumo
Music by : Nobuyuki Ohnagi

Hey culegas!…

Thursday, August 9th, 2007


immagine tratta da http://www.discogs.com/viewimages?what=R&obid=703676 

Navigando sul sito http://www.discogs.com/ ho scoperto che esistono molti autori che usano il mio stesso nickname. Non credevo che il mio nome fosse cosi' inflazionato. Personalmente non ho mai visto questi vinili nei negozi, ma possiedo un picture disc regalatomi da Adamo (grazie anche per il regalo di ieri!!!) di una band punk rock italiana degli anni Ottanta che si chiama THX 1138. Quest'ultimo lp e' contenuto in una rete metallica (fra l'altro molto tagliente) chiusa con dei rivetti e contenente anche una fanzine autoprodotta dalla band. Se consultate Discogs e fate una ricerca troverete anche altri che usano quel nome. 

da http://www.discogs.com/search?type=all&q=thx&btn=Search

Search results for: thx (showing 1 – 20 of 129)
(Help on search)

  1. THX
    THX, R.Stachowski., Defunct hardcore techno project of the early 90's.
    www.discogs.com/artist/THX

  2. THX (5)
    THX (5), ,
    www.discogs.com/artist/THX+(5)

  3. THX (3)
    THX (3), ,
    www.discogs.com/artist/THX+(3)

  4. THX (4)
    THX (4), ,
    www.discogs.com/artist/THX+(4)

  5. THX (2)
    THX (2), ,
    www.discogs.com/artist/THX+(2)

  6. THX (6)
    THX (6), Toni Pettini, Founding member of Ain Soph.
    www.discogs.com/artist/THX+(6)

  7. Amen – THX 1138
    Amen – THX 1138
    www.discogs.com/label/Amen+-+THX+1138

  8. Surgeon – THX-1139

    Surgeon – THX-1139 Label: Not On Label Catalog#: THX 1139 Format: 12" Country: UK Released
    www.discogs.com/release/688278

  9. Surgeon – THX 1138

    Surgeon – THX 1138 Label: Not On Label Catalog#: THX 1138 Format: Vinyl, 12"> Country: UK … Released: Genre: Electronic Style: Techno Notes: Welcome to THX 1138 This is the first of a series of white
    www.discogs.com/release/865843

  10. THX (3) – Chika

    THX (3) – Chika Label: Bit Music (Spain) Catalog#: 71-581 Format: 12" Country: Spain Released
    www.discogs.com/release/444689

  11. Column One – THX-1138

    Column One – THX-1138 Label: Tochnit Aleph Catalog#: TA 005 Format: Vinyl, 12", Picture Disc
    www.discogs.com/release/608958

  12. Phoenelai – Tribute To THX1138

    Phoenelai – Tribute To THX1138 Label:
    2063music.de Catalog#: 63_056 Format: MP3 Country … : Germany
    Released: 18 Aug 2005 Genre: Electronic Style: IDM Notes: Tracklisting:
    1 thx.1 (4: 54) 2 thx1 … .2 (5: 32) 3 thx.2 (5: 14) 4 thx.3 (5: 48) 5 thx.4 (0: 21) 6 thx.5 (2: 26)

    www.discogs.com/release/507366

  13. THX (3) – Hey Culega

    THX (3) – Hey Culega Label: Limite Records , Bit Music (Spain) Catalog#: LIM 077, 72-320 Format
    www.discogs.com/release/703676

  14. Johan (5) – THX JHN

    Johan (5) – THX JHN Label: Excelsior Recordings Catalog#: excel96104 Format: CD Country
    www.discogs.com/release/721796

  15. Johan (5) – THX JHN

    Johan (5) – THX JHN Label: Excelsior Recordings Catalog#: excel96103 Format: Vinyl, LP, Album
    www.discogs.com/release/793246

  16. THX (5) – Luv 'N' Trust

    THX (5) – Luv 'N' Trust Label: Timeplan Catalog#: TP-5000-12 Format: 12" Country: Germany
    www.discogs.com/release/528703

  17. THX (4) – Holy City Zoo

    THX (4) – Holy City Zoo Label: Animalized Catalog#: SPV 050-13315 Format: Vinyl, 12">
    www.discogs.com/release/872319

  18. Theorem – THX – Experiments In Synchronicity

    Theorem – THX – Experiments In Synchronicity Label: M_nus Catalog#: MINUS 10 CD Format: CD> THX Series
    www.discogs.com/release/41529

  19. THX (4) – Holy City Zoo

    THX (4) – Holy City Zoo Label: Animalized Catalog#: SPV 055-13313 Format: CD, Single>
    www.discogs.com/release/965775

  20. THX (4) – Living In Purgatory

    THX (4) – Living In Purgatory Label: Animalized Catalog#: SPV 008-13321 Format: LP Country
    www.discogs.com/release/637465

Next 20 » 

Buona navigazione.


THX 1138 picture disc dalla mia collezione discografica. foto: THX

Disco fonografico preparato

Saturday, August 4th, 2007

disco fonografico preparato da THX 1138 con nastro adesivo, bruciature, incisioni.

Questo e’ un vecchio disco house che ho modificato per suonare dei rumori e dei suoni ripetuti (loop): nella foto si possono osservare i graffi, che ho fatto con una punta metallica ed una spatola da stucco per intonaci, le bruciature di accendino (sulla destra) e i pezzi di nastro adesivo applicati sulla superficie incisa del disco, l’etichetta e’ stata "detournata" anch’essa per coprire il titolo originale del 12". L’etichetta bianca applicata sul trail-off (lo spazio finale del vinile vicino alla label che non e’ inciso) serve come punto di riferimento per lo skratch o per contare i beat. L’effetto ottenuto suonando il vinile e’ un loop molto rumoroso e percussivo che si ripete all’infinito per l’effetto del nastro adesivo che devia il corso regolare dello stilo su un solo solco.

Sto sperimentando da vari anni queste modifiche dei vinili per produrre rumori sempre nuovi e loop ritmici da mixare con altri vinili… prossimamente una dimostrazione live di cosa si puo’ fare con dei vecchi dischi riciclati. Un ringraziamento a Jimmy e Skuamo che da anni sperimentano nella mia stessa direzione e che mi hanno ispirato con i loro esperimenti di modificazione dei supporti fonografici. Un saluto affettuoso a Roberta WJM (C.U. soon!!!): baci!

THX 


Post scriptum (25 maggio 2008): su wikipedia ho trovato questa voce che chiama questo tipo di dischi anti-dischi (http://en.wikipedia.org/wiki/Anti-record).

Anti-record

From Wikipedia, the free encyclopedia

Jump to: navigation, search

An anti-record is a musical vinyl record which has been treated (melted, drilled, painted, etc.) so that it becomes a noise
record. While this term was first used by LAYLAH Records on
conventional vinyl releases by Current 93, Nurse With Wound and others,
Ron Lessard of RRRecords
applied the term to a series of physically altered records released by
RRR in 1988. Anti-records can also be records featuring strange
configurations or pressing, such as extra or unusually sized holes, locked grooves, and parallel grooves. One notable noise anti-record was created by noise artist Boyd Rice
and contained locked grooves as well as multiple center holes.
RRRecords also published a record containing 500 locked grooves by
various artists.

[edit] External links

THX 1138 – K. Thole cover art

Friday, August 3rd, 2007


copertina di Urania # 776 del 25-3-1979; art:  Karel Thole

dal retro copertina di Urania # 776 – THX 1138; Ben Bova, 1971:

Ecco il nuovo film del regista di "Guerre Stellari", nel magistrale romanzo scritto da Ben Bova. Siamo nel XXV Secolo e la Società, per il suo bene, naturalmente, è "totalmente controllata". I cittadini vengono concepiti in provetta, sviluppati in recipienti, battezzati con una sigla, educati per via intravenosa e mantenuti in "stato di innocenza" mediante l'uso obbligatorio di droghe. Tutti poi, le precauzioni non sono mai troppe, sono sottoposti a costante controllo elettronico. Non si vede dunque come una certa scandalosa e antichissima storia potrebbe ripetersi. E invece, puntualmente, si ripete. Solo che l'Adamo di questo Eden sociale si chiama THX 1138, mentre la sua bella compagna di stanza che lo induce in tentazione ("Tanto" dice, "chi se ne accorgerà?") risponde al nome di LUH 3417. 

A cover from 1976 by Karel Thole: Note the curious foreshadowing of Pope Benedict XVI.
copertina di Urania 745
26-3-1978 – Il dilemma di Benedetto XVI

per info su Karel Thole:

http://en.wikipedia.org/wiki/Karel_Thole 

http://it.wikipedia.org/wiki/Karel_Thole 

per info su Ben Bova:

http://www.benbova.net/

http://en.wikipedia.org/wiki/Ben_Bova

per info su Urania:

http://en.wikipedia.org/wiki/Urania_%28magazine%29 

http://www.mondourania.com/